In its latest report, Sony has mentioned the use of artificial intelligence in the PlayStation project for faster game development.
This several dozen-page report refers to the advancement of technology in order to help game creators with an efficient and high-quality method; Among these methods are the maximization of sensing and recording as well as 3D processing, artificial intelligence and machine learning. The mentioned technology can speed up the process of making the game by speeding up the manufacturing process and reducing the cost.
The report also states that PlayStation used machine learning and voice recognition software to produce Marvel’s Spider-Man 2. This process allows the company to automatically synchronize subtitles with each character’s lines to significantly shorten the subtitling process.
Sony has also noted that it is in the process of building a Volumetric Capture Studio that will collect 3D data from people and places to deliver high-quality images.
Sony says in this report: “We plan to make high-quality 3D images part of our valuable assets in the future, and we and foreign companies can benefit from them. In 3D processing, we are simultaneously pursuing exploratory activities with Epic Games focused on the Unreal Engine, which is being developed as a physical engine for the CG generation of games. For example, we used 3 DCG components from a music video shot using virtual production to produce a game in the same world, and released a CG-based short film using the Unreal Engine.”

Sony is looking for a new architecture to bridge the physical and virtual worlds. In this architecture, AI uses real-world sensor data to improve image and audio recognition capabilities. This data is then used to create and enhance the virtual world, allowing creators to create highly detailed simulations and content.
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