The latest part of the Mafia series is on the way to release and is far from its previous episode. While the Mafia 6 narrated a revenge on the streets of New Bordeaux with a gun in the hands of the Mafia, Mafia: The Old Country, like the precise blow of a narrow dagger, takes a more calmer and calculated approach to storytelling. If we put aside the differences in the struggle, the exploration, the environment, and the like and examine the two games more closely, we come to the obvious differences in the tone, structure and identity of the game; The differences that are the result of a new philosophy from Hangar Studios (Hangar 13). These changes indicate that this will be the beginning of a new era for the Mafia Collection.
An example of Haninger’s attempt to move towards improvement in this new part is the shorter time of the story than the Mafia 2. In New Bordeaux, due to the structure of open world missions, the main game campaign took about 1 to 2 hours; But the completion of The Old Country in the villages of Sicily in the early 1980s will appear to take between two and three hours. This centralized and linear storytelling style has become a growing trend in games, and developers have recently been trying to get rid of the hustleness of the world. With this decision, Hangar 2 has had the opportunity to present the most influential Mafia story to date. If the story of The Old Country is well told, the change from the open world approach to linear and shortening the campaign will be a clever move.

Mafia’s request
According to Hangar 2, The Old Country is considered as a background story for the Mafia series, and players do not need to experience previous Mafia games to enjoy it. In fact, it seems that this new game is an independent narrative that needs no background and guides the series to a new path. Compare this with the Mafia 2, which, of course, was a pleasure enough to enter the collection, but the background of his old characters remains unknown to new players.
Difference in tone
Mafia is a story full of violent revenge, and from the point of view of the wounded character, Lincoln Clay, we are collapsing between competing factions and communities. But the story of Enzo Favara in The Old Country deals with themes such as loyalty, trust and sacrifice. In addition, Favra tries to find its identity and sense of belonging. Of course, both games deal with sophisticated and complex issues, but what they offer is quite different.

The goals of the main character
To further explore these differences in themes, the goals of the main characters of the Mafia 2 and The Old Country can be seen. Lincoln was very seeking revenge, and his ultimate goal was to destroy the organization that had betrayed him. He was full of anger, but for Enzo, the main goal is to be part of a group. In other words, Lincoln made his own empire, but Enzo joined an empire.
How to portray the mafia
During the Mafia 3 game, organized crime and gangsters are seen through a gateway full of deterioration. In fact, they are portrayed as an old and outdated force in the heart of a changing world. Of course, they still come to power with violence, but their efforts to completely control other enemies do not seem firm and lasting. In contrast, criminals in Mafia: The Old Country are loyal to tradition and confidentiality. They even behave in accordance with rivals and adhere to oaths, rituals, and respect.
Language
Drowning in the play space is the beating heart of the Mafia series. It can be said that the realistic approach has shaped new conditions for the Haninger Studios, and now with Mafia: The Old Country, they have taken this approach even higher. For the first time in this series, the goal of the game is to not be experienced in English, but in Sicilia. The productive team first wrote the game in Sicily, hiring Sicily’s indigenous voices and proudly declared that the official language of the game is Sicille. There are, of course, dubbed versions in different languages, including English, but as a sign of respect, the Italian version will not work. Of course, the Mafia 3 also appeared strong in terms of the specific dialects of its time period, but it is clear that The Old Country has taken more serious steps.
Improve the game engine
The Mafia 3 used a upgraded version of the Illusion engine of the Mafia 2 game. But for Mafia: The Old Country, Haninger Studios has decided to use Anriel Engin. Visually, especially given the game’s focus on the in -game story scenes, this choice is clear. The advanced animation technology of this engine, Metahuman, has played an important role in this sector. In addition, the features of Nanite and Lumen are also clearly seen in the natural and dramatic environments of Sicily, both in gameplay and in advertising videos.

Remove subordinate management
One of the most important features in the Mafia 3 was the subordinate management system in which Lincoln gave the possession of various areas to its subordinates. Maintaining a good relationship with them was important through the just division of resources to succeed in the construction of the empire. But in Mafia: The Old Country, which has a more compact structure, there is no such system.
Remove subdivisions
In addition to the management of the empire, Mafia: The Old Country also abandon some of the features of the Mafia 3 open world. In general, subsidiaries have been eliminated because the story of the game has a very precise and step -by -step step that does not allow these types of missions. Collectable items are minimized. Of course, Hangar 2 has confirmed that there is an opportunity to tour and enjoy the beauties of Sicily and the player can discover a few secret items.
Knives replaced weapons
In the early twentieth century, even gangsters did not have much access to weapons. Here, the fights were resolved with a knife blade. At that time, knives had a special place in Sicily’s culture. The Sicille School of Fighting the Staff Inspiration of many of the violent techniques that mafia men performed on their enemies.

Lack of resources
In Mafia: The Old Country, life is on the edge of the abyss and survival is difficult. This is what the player wants to experience in every battle. To achieve this, the lack of resources, especially ammunition, plays a key role in all Anzo missions in Sicily. Players must carefully and strategy in using each bullet in the Enzo gun.
Original soundtrack
The Mafia 3 uses licensed music in the 1980s that greatly contributed to the spatiality of that era. But in The Old Country, this feeling is created with an original soundtrack that is actually pieces that are played with old folk instruments and convey the mood of that period well.
Cinema Narrative
According to Hangar 2, the Mafia: The Old Country experience is like watching a classic mafia movie. Their main purpose is to create a cinematic stream between gameplay scenes and kata. On the other hand, events are narrated linearly and there is no news of time jumps.
Visual style
In the meantime, a particular visual language has been used to enhance the cinematic sense of Mafia: The Old Country. The scenes open slowly, the interiors are illuminated with special lighting similar to that of Noir cinema, and rural areas have a special peace and beauty. On the contrary, the visual style of the Mafia 3 was much more bold and more vibrant.
Lower price than mafia 3
Along with avoiding the structure of too much of the game, Mafia: The Old Country is set to be released at a lower price than the Mafia 3 at the time of release. This is a happy subject that has a costly, a fair and $ 50 -priced mechanics; At a time when new games have reached a price of nearly $ 2. In general, pricing The Old Country evokes respect for the audience.
Mafia: The Old Country will be released on August 1 (August 6) for PlayStation 5, Xbox X/S and PCs
Source: Gamingbolt

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