Mark Sagar, co-founder of Soul Machines, unveiled the innovative Baby X project at GITEX 2024. He addressed the role of multimodal and ieractive artificial ielligence in the future world and explained how this virtual character, by simulating the brain and body, ieracts with humans in an autonomous and natural way.
An innovative project in artificial ielligence: Baby X
Mark Sagar iroduced Baby X in his speech; A virtual child of 18 to 24 mohs who ieracts with you in real time using the virtual nervous system. This iellige character is designed in such a way that it can directly and naturally ieract with its surrounding environme, including online coe.
Sagar explained that Project Baby X is trying to design virtual characters from the inside out by simulating their emotions, perceptions, and motivations. He emphasized that in order to create autonomous characters, it is necessary to fully simulate their brain and body.
Brain and body simulation: the key to virtual life
Sagar believes that simulating AI characters will be incomplete without fully simulating their brains and bodies. According to the theory of bodily cognition, the mind is depende on the body, and to have a real iellige personality, the body and the brain must be simulated simultaneously. In the Baby X project, this concept is implemeed by combining neural, sensory and cognitive systems, allowing this virtual character to autonomously learn and ieract with the world around it.
Play and social ieractions: the basis of child-ceered artificial ielligence
One of the key pois of Sagar’s speech was the importance of games and social ieractions in the developme of artificial ielligence. Unlike large language models that learn from massive data, Baby X learns language and social concepts through play and direct ieraction with its environme. Through curiosity and social ieractions, this iellige character acquires the necessary skills to understand and ieract with the world around him; An approach that is very similar to the learning process of children in the real world.
Emotions and decision making in artificial ielligence
Sagar poied out the importance of emotions in the decision-making processes of artificial ielligence characters. In Project Baby X, emotions play a vital role in brain-body coordination. Based on advanced research in neuroscience, emotions have been simulated as an importa motivational factor in the decision-making and behavior of virtual characters. By experiencing and processing emotions, Baby X makes complex and iellige decisions.
Human applications and digital health improveme
Sagar also poied to the social applications of this technology and explained how virtual characters like Baby X can be effective in reducing loneliness and improving people’s meal health. Especially during the COVID-19 pandemic, virtual characters created by Soul Machines have been developed in differe languages to be used in areas such as public health and welfare.
Human and artificial ielligence cooperation in the near future
At the end of the speech, Sagar meioned the importance of ieraction between artificial ielligence and humans and stressed that the future of artificial ielligence depends on close and empathetic cooperation between machines and humans. He stated that the combination of emotions, motivation and social ieraction in machines can lead to the creation of digital personalities that play an effective role in improving human lives. This type of artificial ielligence can have wide-ranging effects on everyday ieractions, from healthcare to eertainme, and collaborate more naturally and effectively with humans.



