If you wa to make sure that artificial ielligence in its curre form is a tool that is only being used by managers and companies, without thinking about how to use it and how effective it is before applying it, you just need to take a look at the rece discussions in the game industry. In the latest move, Korean gaming company Crafton, the maker of PUBG, has launched a voluary resignation program at the same time as it implemes the artificial ielligence requireme in the company’s departme.
In simpler terms, it’s this: “Korea’s labor law doesn’t allow us to fire you all in one fell swoop and replace you with AI, so you either use AI or fend for yourself.”
The voluary resignation plans come as Crofton Inc. hit a new record for earnings last moh. As a result of its excelle Q3 2025 financial report, and as a reward to the gaming community, Crofton officially announced that it was to transform the company io “an AI-first company”.
Crofton said they waed: “Make artificial ielligence as the main and ceral tool for solving problems and solving problems, making changes in people and the structure of the organization, increasing productivity and speeding up the production of short and long-term value in the organization.”

Less than a moh has passed since the announceme of these changes at Crofton, and the company has now invited its workforce in Korea to receive six to 36-moh support packages with their resignations. This report, which was published for the first time by the Business Korea news agency, also included Crofton’s stateme; In a stateme, Crofton denied any layoffs and said the move was to “help employees meet new challenges in the age of artificial ielligence.”
Needless to say, everyone knows that none of these statemes are true, and the ultimate goal is to lower costs and raise the periodic table. It was just a few days ago that the CEO of the Korean game company Nexon, Jung Hun Lee, during an ierview with a Japanese news agency and in response to why their game “Ark Raiders” uses artificial ielligence, said that all game companies are using artificial ielligence.
It didn’t take long for a large number of game developers to take to Twitter and BlueSky, from small to large companies, to reject any use of AI.

The CEO of Tic-Toe, the company that owns Rockstar Games (who, we must say, also fired 30 people last week for reasons other than AI), recely said that AI is not good for creative work and “can’t make GTA 6.”
The issues of using artificial ielligence in the Ark Raiders game were very hot in the video game communities during the last few weeks when the game was released and caused quite a stir. The poi here is that the Ark Readers game used artificial ielligence not in the code, but in the voice acting, and they dubbed the game instead of using an artificial ielligence actor. The low quality of the voice acting can be seen in every seence, but the company that created the game, Embark, defended its decision and said that it is not ready to compromise.
We also saw official objections to the game in the review of Eurogamer magazine, which assigned a score of 2 out of 5 to the game and said that although the gameplay of Ark Raiders is great, using a tool that was trained on people’s data without permission has ethical problems.
Source: GamesIndustry.biz





