Hideo Kojima, the famous creator of Metal Gear and Death Stranding games, recely iroduced artificial ielligence not as a threat to human creativity but as a valuable partner in the game developme process.
Hideo Kojima’s view on artificial ielligence
In an ierview with Wired Japan, he explained that unlike many industry players who use AI to generate ideas, he sees it as a tool to increase efficiency and free up creative time for humans. Kojima said:
“A lot of people use AI to create ideas, but I see it more as a friend. “Since I’ve been in the digital industry, I drive the creative side myself and use AI to improve productivity.”

According to reports, his approach to using artificial ielligence is focused on performing time-consuming and repetitive tasks such as animation, motion capture and coe creation for non-playable characters (NPC), so that humans can keep their focus on the creative parts. Kojima says:
“I wa artificial ielligence to take over repetitive and time-consuming tasks so that both costs are reduced and production time is reduced. Instead of just using artificial ielligence, we should create more with his help. “In the future, I will be one step ahead and create works with artificial ielligence.”
In Death Stranding 2: On the Beach, Kojima Productions used machine learning to create digital models of actors like Elle Fanning and Kotsuna Shiori. Despite widespread praise for the visual quality, Kojima calls the result only “good” and is looking to improve realism in future projects like OD and Physi.
Kojima’s vision corasts with the tendency of some companies to completely automate tasks, seeing AI as a tool to improve productivity and reduce costs, not a replaceme for humans. Today, many companies such as Activision, Level-5, and Capcom use artificial ielligence to develop game engines, produce visual elemes, generate text, and assist in programming, and the presence of artificial ielligence in the game industry has increased dramatically.
In addition to the exploitation of artificial ielligence, Kojima is also ierested in innovations beyond the game. He’s partnered with Niaic Spatial to create an augmeed reality experience inspired by Death Stranding, and has live-action and animated film projects on the agenda. Kojima’s approach preses artificial ielligence as a creative partner that will not ierfere with human innovation and creativity.



