Whether the first episode has experienced Hollow Knight or not, almost all Silksong players agree on one theme, which is that the game is really hard. Team Cherry studio recely spoke about the difficulty of the game at the opening ceremony of a game exhibition at the Australian Moving Image Ceer (ACMI) and explained why the new game is so challenging.
Ari Gibson, Silksong joi director, said:
Hornet is inherely faster and more skilled than Knight, so even simple enemies of the game had to be more sophisticated and iellige.
William Pellen, another director of the game, added:
Unlike Knight’s enemies, Hornet’s enemies must have more ways to get him stuck, as he is constaly fleeing and moving.
He explained that the Cherry team had added new ways to preve Hornet’s enemies from attacking the player’s attacks and stop him. In fact, Cherry’s team iended to bring everything to the Hornet level, and it may have been a bit overwhelming, because in the first update of the game, some bass became a little easier. This change came after the materials tried to make the computer version a little easier.

Since Silksong is a subway game, the exploration plays a key role, and Cherry has provided an indirect way to reduce the difficulty of the game by freeing the player to get lost in the world. Gibson said.
Silksong has a very difficult mome, but part of the world’s freedom is that you always have options about where to go and what to do.
He said if a player gets stuck against a difficult bass or struggle, he can reduce the difficulty with exploration, learning or even bypassing the challenge, rather than stopping completely. Finally, in addition to the Game Worlds Exhibition, the ACMI Museum has also iroduced a 4 -page magazine about Hollow Knight: Silksong. The booklet includes exclusive artworks, designs, maps, and a new ierview with Cherry’s team, celebrating “Art, Hollow Knight and its Silksong”. This product is shipped iernationally, though it is relatively high.
Source: Polygon






