After separating from Natie Doug earlier this year, Vinit Agarwal we to Japan and founded his own game studio. The studio and the multiplayer game under construction have not yet been revealed, but Agarwal is determined to use what he learned in Natie Dog in the new space of his game developme in Japan.
In a new ierview, Agarwal said the main reason for leaving Nat Dog was that he saw the poteial for creating multiplayer games that had the same Nat Dog’s cinematic action style. After working on the single and multiplayer mode of the Anchard Games 2: The End of a Thief (A Thief’s End), Anchard: Uncharted: The Lost Legacy, and The Last of Us Part II, along with Joe Petii, Joe Petii. Creativity and former writer of Nat Dogg founded a new company. However, Petinnati stayed in the US and Agarwal we to Japan to develop games from two differe bases.
Agarwall said about his career in Nat Dogd that he appreciated the work experience in a company that prioritizes careful design and atteion to detail. He emphasized that although graphics and gameplay are of great importance, he has received the most inspiration from the company’s approach to creating the world and storytelling. Nat Dog has also apparely created a work culture in which all employees, regardless of their position, can prese their ideas and opinions. Agarwal says when it was new, it is amazed that everyone has really listened to his commes. He was to transfer the same accuracy and freedom to his new studio.

Regarding the reason for immigration to Japan, Agarwal explained that he was inspired by the developme of Japanese games since he eered the game industry. He is particularly ierested in how much Japanese games rely on the director’s creative view. After talking to Hidetaka Miyazaki, the creator of games such as Dark Souls, Bloodborne and Elden Ring in Framesfore, he again remembered his ierest in this new style and decided to make this new game.
Although the details of the project are still confideial, Agarwall has revealed that the game will be a Triple-Indy work; That is, a combination of cinematic effects and narratives to AAA works, along with the rapid rhythm and special exciteme of independe games. The project will be built with the Unreal Engine 5 engine and will soon begin iernal tests. Agarwal iends to bring together the best features of game developme in the East and West by using Japanese engineers.
Source: Automaton Media

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